There are 4 types of projectile motion questions. For all 4 types, we use the big five to solve them.
Type 1:
x: y:
ax = 0 ay = gravity = 9.8m/s^2
vx is constant vy = 0
dx = (vx)(tx) dy = height
Time is equal for both x and y
Type 2:
x: y:
ax = 0 ay = gravity = 9.8m/s^2
vx = v1cos(θ) vy = v1sin(θ)
dx = Range dy = 0
Time is equal for both x and y
Type 3 & 4:
These two are similar to Type 2. The only difference is that Type 3 has a positive dy and Type 4 has a negative dy.
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